![]() Input event string for mapping the Z trigger Input event string for mapping the Start button Input event string for mapping the Up button on the D-pad Input event string for mapping the Down button on the D-pad Input event string for mapping the Left button on the D-pad Input event string for mapping the Right button on the D-pad = mouse button number (1 = left button, 2 = middle, 3 = right, etc) = SDL Joystick Hat Number, = hat direction (Up, Down, Left, or Right) = SDL Joystick Axis Number, = axis direction (+ = positive, - = negative), = minimum axis value (max 32767) to activate button default 6000 = SDL Joystick Axis Number, = axis direction (+ = positive, - = negative) = SDL Joystick Button Number (0 or greater) A list of available input event words is given here: The configuration strings consist of zero or more input event words. Each configuration parameter is a string which specifies input events which will map to the given N64 button. There are 14 simulated buttons and 2 special buttons for switching between the Mem Pak and Rumble Pak expansion units. These parameters are used to bind input events with N64 Controller button presses. For each axis, this must be greater than the corresponding AnalogDeadzone value If enabled, texture enhancement will be done only for textures width+height= AnalogPeak will saturate the N64 controller axis value (at 80). If enabled, texture enhancement will be done only for TxtRect ucode If this option is enabled, the plugin will skip every other frame SIXTYFORCE GRAPHICS PLUGINS FULLN64 Texture Memory Full Emulation (may fix some games, may break others)Įnable SSE optimizations for capable CPUs If enabled, graphics will be drawn in WinFrame mode instead of solid and texture mode Try to reduce Video RAM usage (should never be used)Įnable this option to have better render-to-texture qualityĮnable game-specific settings from INI file Use different texture coordinate clamping codeįorce emulated frame buffers to be in N64 native resolution ![]() Use a faster algorithm to speed up texture loading and CRC computation (may break hi-res texture loading) Render-to-texture emulation (0=none, 1=ignore, 2=normal, 3=write back, 4=write back and reload)Ĭontrol when the screen will be updated (0=ROM default, 1=VI origin update, 2=VI origin change, 3=CI change, 4=first CI change, 5=first primitive draw, 6=before screen clear, 7=after screen drawn) Height of output window or fullscreen heightįrame Buffer Emulation (0=ROM default, 1=disable)įrequency to write back the frame buffer (0=every frame, 1=every other frame, etc) Width of output window or fullscreen width Use fullscreen mode if True, or windowed mode if False Percentage change each time the volume is increased or decreasedĭefault volume when a game is started. SIXTYFORCE GRAPHICS PLUGINS PCVolume control type: 1 = SDL (only affects Mupen64Plus output) 2 = OSS mixer (adjusts master PC volume) If compiled with libsrc support, this can be "src-sinc-best-quality", "src-sinc-medium-quality", "src-sinc-fastest", "src-zero-order-hold", or "src-linear". If compiled with SPEEX support, this can be "speex-fixed-0" to "speex-fixed-10". "trivial" for fastest, lowest-quality algorithm. This is SDL's hardware buffer.Īudio resampling algorithm. This is where audio is loaded after it's extracted from n64's memory.įullness level target for Primary audio buffer, in equivalent output samples. ![]() Size of primary buffer in output samples. Please don't change.įrequency which is used if rom doesn't want to change it Mupen64Plus Audio SDL config parameter set version number. Other plugins may read the value of the parameters while running. Some plugins will load the parameters when starting and store internal copies of the parameters for use during emulation. ![]() The behavior of the plugin library when these parameters are changed while the emulator is running is not defined here. These are standard parameters which are used by the Mupen64Plus plugins. ![]()
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